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1995-10-29
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XTreme Racing - A Preview!
For the full details please scroll down below - General Information !!!
To run the demo :
1 - Double click the install icon & follow instructions. This also adds an
assign into the user-startup file in S:
2 - Double click on XtremeRacing - ChipMem only machines may need to be started
with no startup-sequence, but please remember to assign the Xtr directory XTR:
3 - Select a track etc
If you have any problems (usually Guru B) then you need to copy the included
libraries into the LIBS: directory, but this shouldn't happen (hopefully!)
3 tracks are provided : they are all basically the same but with different
numbers of objects. The 3rd one is our silly one that we keep playing across
a serial link! The final game has 20 tracks in totall with 7-8 different types
all of which have completely different graphics.
If using a serial link ensure that you select the number of players on each machine, and
currently each machine must have the same number of players (this restriction is
simply due to the lack of a proper front end so don't worry). If the serial routine
quits it means there was an error. This happens very rarely, and won't happen at all
with the error handling code but that hasn't been fully tested yet.
To start a serial game - both players must have selected serial etc (see above), and
when the data has been loaded after a few seconds there will be a blank screen. When
both machines have a blank screen press the Left Mouse Button - first to press the button
gets the sports car (which isn't any different from the others at the moment). If there
are any problems then simply press the right mouse button and the game will quit.
Editor instructions are in the editor archive - you should be able to edit and test
tracks with no computer cars (I have to set that data up).
We don't expect you to do anything much with the editor but we thought we would show it
anyway. The editor *may* be released with an extra tracks disc but *only* if enough
people buy XTreme Racing :)
The game itself is pretty obvious :) This version is very much a 'Work In Progress', and
doesn't include many of the sound effects or weapons, and also start/finish stuff so when
it loads, just drive! Still, it is perfectly playable. The computer cars are on the hardest
purely to provide us with a challenge (we played it too much!) but there will be a choice
of difficulty levels.
If you ever need to contact Alex (coder/designer).
I'll answer all your queries/complaints quite happily.
phone 01295 678 173 (after 2.00 pm and before 4 am)
or email : alex@teeth.demon.co.uk
Anyone waking me up will be forced to install Win95 on a 386. Or forced to watch
Wolverhampton Wanderers with me! I shudder at the thought.......
Please report any bugs or crashes to me asap.
There is currently a problem with the Warp Engine 040-40
but it is currently unknown if this extends to all 040s. We
are working on this problem. But not having an 040 it isn't easy -
anyone want to lend us one for 2 weeks? You'll get your name in the
credits :)
Alex Amsel
Black Magic / Silltunna Software
Controls
----------
Player 1 - Joystick 2
Player 2 - Shift,Alt, [keypad]1,2
Player 3 - Q,A,<,>
Player 4 - Joystick 1
F1 - Decrease Fps
F2 - Increase Fps
The game can run either at the fastest speed possible, but because this can cause
jerkiness at times you can also set the frame rate with these keys. Settings of 17 or 25
work best on most machines, but its perfectly playable at lower speeds.
F3 - Lower Camera
F4 - Raise Camera
F5 - Lower Horizon
F6 - Raise Horizon
F7 - Switch background on/off [makes a speed difference]
F8 - Switch c2p on/off - c2p is usually faster and cleaner than blitterscreen (dithered)
but requires fast ram.
F9 - Cycle screen sizes (2x1 mode chip ram only allows max half height screen)
F10 - Debug info on/off
The debug info gives some frame rate information, but using the debug mode
reduces the frame rate a little in the first place.
0 - Cycle Laptime information display [useful on small screens]
9 - Turn collisions on/off - you should never need this
-,+ - Alter screen width
Del - Hig/Low res horizontal pixels (c2p only)
Help - High/Low res vertical pixels (the best mode is 2x1 if you can run it)
Backspace - Turn dithering on for the c2p routine
Esc - Quit
P - Pause
New(ish) features!
---------------
[keypad] / - Music Toggle
8 - Camera Toggle
Cursors - Camera Zoom + Rotate
[keypad] ( - Drop camera in current position
' ) - Reattach Camera to default position
' Enter - Flip Camera to face rear of car
' +/- - Next/Previous Car
The camera options will be tidied soon, but you get the idea anyway :)
Please don't press 1-5 / TAB on the keyboard. Or you could find yourself travelling at
silly speeds :)
General Information
---------------------
XTreme Racing is the new AGA texture mapped racing game from Silltunna
Software/Black Magic. The game is similar in style to Super Mario Kart
on the SNES, but of course, not so cute! Features are :
High Speed 256 colour Texture Mapped Graphics in 2x2/2x1/1x2/1x1 resolution
Enhanced for fast ram/accelerators(020/030/040)/CD32
1-8 players, 4 on a single machine, serial + modem link abilities
8 different cars, including a police car, Ferrari, VW Beetle
Intelligent Computer cars (you select the amount of cars to play against)
Lots of tracks, a large variety of graphics including a water world,
radioactive world, normal roads, space tracks where you can fall off
the edge (or hit someone else off the edge)...etc....
Battle mode where the players simply have to kill each other - All kills
will be recorded of course.
3 difficulty levels + Cup Races + Championship Modes
Saved Screen Preferences (different for different number of players)
Extra Camera - can be placed anywhere, including on other cars
and on the back of your car, and on the track etc....
Includes Zoom modes, rotate modes, Tracking modes.
A variety of objects, such as a Lemming to run over, Sharks, Barrels....
A variety of weapon pick-ups, including missiles (some of which fly around
the track), homing sheep(!), mines, etc.....
Extra track features include Jumps, curbs and the ability to squash cars!
Cash for the championship mode - upgrade your engine, brakes, tyres etc...
Full Race Replays (if time allows)
In Game Music (yes, you can turn it off!)
HD Installable
HUGE amounts of playability & Loads of options
Screen Shots
--------------
The Screen Shots are from the 1x1 version (which I can use on my 020-28).
Make of them what you will - laptime, position and lap number information
is also on the screen in the game but just isn't in the screen shots. We also
have a nice AGA sky which we couldn't save out.
More Details
--------------
The game should be released in time for XMAS'95 under the Black Magic label -
Black Magic were of course responsible for the hugely popular Gloom.
Sales information will be released soon.
Credits
---------
3D + Game Code : Alex Amsel
Additional Code : Mark Fitt
Graphics : Richard Whittall
Design ; Alex & Rich Productions Ltd (tm)
Music : Simon Speight/Mark Fitt/Tony Farrell
Special Thanks to Mark Sibly.
Come on you Wolves!! Contact me for info on the Wolves FC email list :)